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Ultima 4: Read Me



Version 1.0.09 (Mon. May 31, 2010) CURRENT VERSION
- Added music and sound to the intro page.
- Improved the speed of the monster pathfinding algorithm during combat.
- Added music into the main game.
- Added a sound & music control panel into the main game.
- Wrote a system to transition music as players move from location to location the music of one song will fade out and another fades in.
- Fixed a problem with the slow terrain algorithm where over time the player would no longer be slowed.
- Added 18 types of sound using 95 different sound files to the main game.

Version 1.0.08 (Mon. May 24, 2010)
- Monsters now appear on dungeon peer at gem/view spell displays.
- Improved monster move algorithm for dungeons.
- Magic Axes have an animation that shows them returning to their user.
- Ladder buffer overflow problem (climbing a ladder in LBC and holding down a movement key) is now fixed.
- Monster's no longer dissappear when crossing over the edges of the world map.
- Monsters will now follow a player's ship over the edges of the world map.
- Talk Help text is now triggered with -1, and Spell Summary with -2. (fixes an incompatibility with IE Browsers)
- Players can now shoot over sleeping party members.
- Players can now shoot through all ship walls. (Previously the 'angled' walls blocked player's shots)
- Dungeon monsters will now chase players through dungeon halls.
- Resurrect can no longer be cast during combat.
- Fixed some problems on the start up menu when you are creating your character and then pressing the mouse button.
- Monsters are now much tougher.

Version 1.0.07 (Tues. May 18, 2010)
- Fixed problem where buying more than 50+ gems or keys would result in 99 gems or keys.
- Party will no longer move if all members are sleeping along with characters who are dead.
- Fixed bug where spellcasters were not getting xp for killing monsters with Tremor.
- Replaced any honor text with honour. (Keeping with the Lord British and Britannia theme.)
- Fixed the Open spell.
- Fixed a problem with dungeon graphics displays where ladders and fields were appearing where they shouldn't.
- Peer in gem, and casting view can no longer be performed while riding in a Balloon. You have to land first.
- Added some code to make the monsters be different on each random spawn.
- Daggers are now ranged weapons that are expended on each use.
- Monsters will now return fire when attacking with a ship's cannon.
- Monsters will attack after being hit by a ship's cannon (if they are right beside the ship).
- Combats no longer overlap when multiple monsters can attack the party at the same time.
- Monsters who died in combat from spell damage no longer get extra attacks.
- Fixed a crash that occurred for ranged monsters fighting when sufferring from Jinx.
- Fixed any further possible animation crashes when monster attacks are interrupted by any sort of animation. (hopefully!!)
- Fixed problem with flashing text and Ultima logo on start-up when lookking at the menu when the display animatic resets.
- Monsters are now harder in both the Abyss and Hyloth dungeons.

Version 1.0.06 (Fri. May 14, 2010)
- Added some text feedback if a user tries to click on a menu option in the main menu, then they are told to press either R, I, or J.
- Data is now in a versioned folder system, so when a change is made the new data will be automatically updated without a user having to refresh their downloaded files.
- Fixed a problem with trigger squares not working on the bottom edges of dungeon rooms.
- Dungeon Shame's main ladder no longer dumps you in the ocean. (whoops)
- Spellcasters now have the correct maximum MANA. (it had been half of what it should have been)

Version 1.0.05 (Thurs. May 06, 2010)
- Fixed a crash that would occur when casting a spell right before being attacked.
- Fixed a crash when a monster died in a Flame Field.
- Fixed the conversation data for Lady Tessa in Paws.
- Camping parties can no longer be ambushed by water creatures.

Version 1.0.04 (Sun. May 02, 2010)
- Fixed Typo for Bloos Moss to Blood Moss.
- Players can no longer attack people objects: Ankhs, Fires, Water, or Wounded.
- Torches now reset when entering and leaving dungeons.
- Cleaned up party dead code. Removed uaser prompt when resetting data back to Lord British.
- Fixed problem where Balrons would heal party members with Energy Attacks when a protect spell was active.
- Fixed internal crash when fleeing from a city combat.

Version 1.0.03 (Fri. Apr 30, 2010)
- Fixed a crash in the guild purchase script.
- Repaired the ladder data for Dungeon Wrong.

Version 1.0.02 (Thurs. Apr. 29, 2010)
- Fixed a problem when entering/leaving a city and trying to move before the city data is fully loaded.

Version 1.0.01 (Mon. Apr. 26, 2010)
- Fixed a bug where a person who was asleep or dead could guard a camping party. (Weekend at Bernies anyone?!?)
- Fixed a crash when entering a dungeon room.
- Fixed an occasional crash when the last monster flees a combat.
- Fixed a problem that a party could teleport up/down a level and then enter a dungeon room from a non-normal direction and then the entire party is stuck at (0,0).
- Removed drop shadow from text to improve visual clarity.

Version 1.0.00 (Thurs. Apr. 22, 2010) BETA VERSION
- Fixed a nasty hang in combat that created two bugs:
o A hang when ranged monsters had a Jinx cast on them.
o A hang when trying to wake up sleeping party members with an Awake spell and getting hit by ranged attacks. (say during a Gazer ambush!)
- Fixed a bug where a player could be asleep in combat but still get an attack. (or anxiously cast an Awake spell!)
- Beefed up the Gazer range attack. (After all... they are one of the hardest monsters in the game.)
- Beefed up the Daemon range attack. Thought they were too wimpy.

Version 0.9.13 (Wed. Apr. 21, 2010)
- Cleaned up the Inn haunting code.
- Animated the Entire Intro Menu Screen.
- Implemented the Animatic View in MainMenu.
- Fixed a bug in the Trinsic welcomer conversation script.
- Sea monsters are not longer stuck in brick tiles when attacking characters in a city.
- Sea monsters no longer drop chests in cities.
- Added in-game command help system.
- Added in-game links to Ultima 4 Online PDF Manuals.
- Added in-game email addresses, a link to my Ultima 4 Blog, and my online resume.
- Updated Intro to include link to PDF Version of The History of Britannia
- Updated Intro to mention the in-game help, documentation & email addresses.
- Fixed a problem where players could not harvest Nightshade or Mandrake root. (oops! Sorry Pete!)

Version 0.9.12 (Fri. Apr. 9, 2010)
- Resolved problem with whirlpools sometimes getting trapped on land.
- Fixed problem of previous topics of discussion appearing when trying to use an item.
- Fixed problem where inn usage stopped working after combat. (You would see a "' ' Killed" message.)
- Fixed comat sleep hang where when whole party put to sleep the game would seem to hang with multiple Zzzzz messaages.
- Nerfed the monster sleep spell.
- Added a Preloader screen on startup.
- Included a focus button on preloader sequence. ("Click on Ankh to Start")
- Fixed problem with monsters being immune to fire field damage.

Version 0.9.11 (Sat. Apr. 3, 2010)
- Fixed problem with moongate flashing when blasting many commands into the keyboard buffer.
- Fixed problem with bridge troll fights being skipped when blasting many commands into the ekybaord buffer.

Version 0.9.10 (Fri. Apr. 2, 2010)
- Fixed the Line of Sight Algorithm for Cardinal then Diagonal for Bottom Left Quadrant.
- Fixed the buffer problems when performing peer, casting view in a city, or using the Lyceum telescope.
- Added better feedback for single letter/digit responses.
- Jinx, Negate, Protect, and Quickness duration length determined by caster level.

Version 0.9.9 (Thurs. Apr. 1, 2010)
- Streamlined a few of the merchant scripts: e.g. you can press return to get out of a buy menu.
- Fixed a problem where buying guild equipment would give the party 10 cloth armour. <whoops>
- Fixed the sell armour routine.
- Fixed a crash bug when firing canons or casting spells while under monster ranged attacks.
- Removed the damage indicator that popped up when using the inn.
- Added an extra bit of text to indicate which inn rooms are more prone to attacks.
- Made it so that flaming oil or lava attacks will only leave a fire field or lava on a valid foot tile square in combat.

Version 0.9.8 (Wed. Mar. 31, 2010)
- Fixed the Firefox and Opera incompatibility!!! YAY! (Thanks to Ryan Cousineau!)
- Added a little extra guard animation. :)

Version 0.9.7 (Wed. Mar. 31, 2010)
- Fixed a crash bug when trying to enter when already IN a city or dungeon. (Thanks to Greg Lesky)
- Fixed a problem where food or gold could be less than zero.
- Added a little more gold to level 1 chests.
- Fixed a nasty bug where talking to the Seer could actually cause you to lose Avatarhood.
- Monsters can no longer shoot through walls.
- Ships now repair over time.
- Fixed problem where sometimes there would be no player prompt when starting a combat.
- Monsters respond when firing cannons or casting spells in the world view.

Version 0.9.6 (Mon. Mar. 29, 2010)
- Casting spells now cost mixtures instead of being 'free'. (Thanks to Peter Rattray)
- Cleaned up the text when Lord British heals the party.
- Rogues still seemed to be stealing from party members when they were not. (Knockon from nerfing Rogues stealing ability.)
- Fixed Peer when world data was messing up the view.
- Implemented the Lyceum telescope.
- Added Monsters, Chests, Transports, and People to the City and World Peer View.

Version 0.9.5 (Sun. Mar. 28, 2010)
- Fixed the problem where you could hold down the movement keys and override the collision detection. YAY!
- Horse movement now fixed.
- Can not enter dungeons or climb ladders while riding a horse.
- Dungeon view fixed for energy fields. (they would slowly lose their transparency)
- Added a door outline when on a door (non room) or a secret door in a dungeon.
- Fixed a crash when attacking a person in a city.
- Ghosts and Xorns no longer 'stack' on combat tiles.
- Lord British also cures as well as heals.

Version 0.9.4 (Sat. Mar. 27, 2010)
- Trolls no longer walk through water to flee a combat.
- Monsters now obey movement rules (unless they can move through walls).
- Slow movement is now based on a set probability distribution.
(Drawing cards rather than rolling a dice.)
- Moons no longer advance in combat.
- Players no longer suffer poison & starvation damage in combat.
- A paging cursor (flashing arrow) indicates multiple pages of text.
- Two Bridge Troll Ambushes (on the same Bridge) can not occur within 50 Turns.
- Monsters now take damage from sleep and fire fields, and lava.

Version 0.9.3 (Fri. Mar. 26, 2010)
- Lord British 'Help' Activated
- Lost an eighth message now displays.
- Pirate ships now change icons to indicate their direction.
- View spell no longer 'locks' the display.

Version 0.9.2 (Thurs. Mar. 25, 2010)
- Storms moving at sea.
- Land monsters no longer spawning at sea.
- Sea monsters no longer drop chests. (pirates drop boardable ships)
- Players now suffer damage for fields and lava in combat.

Version 0.9.1 (Wed Mar. 24, 2010)
- Fixed Object Move Memory Burst
- Reset back Stage Colour as Black
- Party takes damage from storms on land.

Version 0.9.0 (Tues Mar. 23, 2010)
- Initial Beta Version